Alloy desktop app for macOS, Windows & Linux

Alloy The AI coding IDE

A native desktop IDE with an embedded Neovim editor, multi-session AI chat, plan mode, and a galaxy view of your work — powered by the OpenAlloy engine across 13+ LLM providers.

also available: openalloy CLI
$ openalloy --provider anthropic
Connected to Anthropic (claude-sonnet-4-20250514)
Team: acme-engineering (12 seats)
Webhook telemetry: active
$ openalloy switch openai
Switched to OpenAI (gpt-4.1)|

Works with 13+ LLM providers

Anthropic OpenAI Google Groq OpenRouter AWS Bedrock Azure OpenAI Ollama Mistral Copilot

Everything you need to ship with AI

Alloy is the desktop IDE, backed by the OpenAlloy engine — the complete AI development platform.

Multi-Model Orchestration

Switch between 13+ LLM providers mid-session. Use the best model for each task without changing your workflow.

Team Management

Onboard developers with setup tokens. Manage seats, permissions, and provider access across your entire team.

Usage Tracking

HMAC-signed webhook telemetry gives you real-time visibility into token usage, costs, and model performance across your org.

WhatsApp Daemon

Also available beyond the desktop app: run the OpenAlloy engine as a background daemon that responds to WhatsApp messages. Send prompts, images, voice notes, and documents — get AI responses on your phone.

Up and running in minutes

Three steps to AI-powered development.

1

Install

Download the Alloy desktop app for macOS, Windows, or Linux. No dependencies, no containers, no fuss.

Prefer the terminal? curl -fsSL openalloy.ai/install | sh
2

Configure

Add your API keys, set up your team, and configure your webhook endpoint.

openalloy setup --team acme
3

Start Coding

Open Alloy and start a session, or launch the CLI, TUI, or daemon. Switch models mid-session as needed.

open Alloy · or: openalloy --provider anthropic
The engine underneath

Rendered by ingot

Alloy's interface isn't a web view — it's drawn by ingot, our pure-Odin, immediate-mode engine built directly on WebGPU. One source targets native (macOS/Metal, Windows/D3D12, Linux/Vulkan) and the browser (WASM + WebGPU), with zero external dependencies to vendor.

  • GPU-accelerated 2D rendering, glyph-atlas text & an embedded terminal stack
  • Crisp on every display — per-size glyph atlases at native resolution × DPI
  • Adaptive frame pacing & custom window chrome, native on every platform
// one source, native + web
import rl "ingot:gfx"
import ui "ingot:ui"
// native: Metal / D3D12 / Vulkan
// web:    WASM + WebGPU
rl.InitWindow(w, h, "Alloy")
✓ WebGPU device acquired
✓ Rendering at 120 fps

Simple, transparent pricing

One license for individuals. Flexible plans for teams.

Individual

One-off payment for solo developers

$99 one-time
  • All 13+ providers
  • Alloy desktop app + CLI, TUI & daemon modes
  • All platforms (macOS, Linux, Windows, Android)
  • LSP & MCP support
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Enterprise

Monthly per-seat for teams

$29 /seat/month
  • Everything in Individual
  • Team management & setup tokens
  • Webhook usage telemetry
  • Priority support & SLA
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Ready to build with Alloy?

Get started with Alloy today and give your developers the AI coding IDE they need.